Oefenen
Practice what you learn
Use lessons to understand a rule, Practice to make decisions yourself, and Table Lab to build or discuss a full-table situation. The first three drills are now interactive and store only real attempts in this browser.
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Choose the right place for the task
Rules, lessons, practice and scenario building are related, but they solve different problems.
Rules & lessons
Compare traditions, read structured lessons and check examples before you start making decisions on your own.
Browse rules & lessons →Decision drills
Short exercises now let you identify tiles, judge Joker use and make a constrained Charleston choice. Each submitted answer becomes a real local attempt.
3 drills availableBuild a scenario
Arrange hands, melds, discards and table settings to explain a situation or test an example without turning it into a scored drill.
Open Table Lab →Practice deepening set
Every submitted answer is one real local attempt. Each question explains why after you answer, and course deep links can return you to the lesson that sent you here.
Tile Recognition
Name the tile shown. The expanded set covers numbered suits, winds, dragons, flowers and the Joker.

Joker: Legal or Illegal
Judge only the local group shown. The set now includes pairs, pungs, kongs, NEWS, year singles and mixed-tile traps.



This drill checks a local group, not a complete annual-card hand. Follow the authorized card and current rulings for real play.
Charleston — Choose 3
Training assumption: both candidate card lines use the dots, bamboo, East and flower shown. Neither line uses the three character tiles. Choose three tiles to pass; the Joker is locked because Jokers are never passed.
Selected 0 of 3
Continue from practice into tools and lessons
Use the 2D editor to arrange hands, Table Lab to build full situations, and the American lessons when you want the rule context behind a practice answer.
